Citation
Goldsmith, Jeff (1994) Optimized Computer-Generated Motions for Animation. Master's thesis, California Institute of Technology. doi:10.7907/s6r9-sr28. https://resolver.caltech.edu/CaltechTHESIS:04092012-143011011
Abstract
Computer programmers working on computer animation have long been trying to solve the problem of how to move objects in user-desired ways with a minimum of user interaction. Objects moving from one place to another move along a path often determined by a spline. We would like to be able to allow the user a specify a characteristic of the object's motion and the animation system to choose a motion path that evidences that characteristic. We develop an approach using constrained optimization that will create paths. Some interesting motions have been found. We describe the effects obtainable from this method so that an animator can sensibly choose between them. We found that minimization of the covariant acceleration of all the points in a body leads to motion that is attractive. This motion seems to cause the moving body to anticipate its motion path in order to prevent sudden moves. It also seems to create very fluid-appearing motions because it tries to avoid sharp turns and sudden stops.
Item Type: | Thesis (Master's thesis) |
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Subject Keywords: | Computer Science |
Degree Grantor: | California Institute of Technology |
Division: | Engineering and Applied Science |
Major Option: | Computer Science |
Thesis Availability: | Public (worldwide access) |
Research Advisor(s): |
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Thesis Committee: |
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Defense Date: | 1 January 1994 |
Record Number: | CaltechTHESIS:04092012-143011011 |
Persistent URL: | https://resolver.caltech.edu/CaltechTHESIS:04092012-143011011 |
DOI: | 10.7907/s6r9-sr28 |
Default Usage Policy: | No commercial reproduction, distribution, display or performance rights in this work are provided. |
ID Code: | 6898 |
Collection: | CaltechTHESIS |
Deposited By: | Benjamin Perez |
Deposited On: | 09 Apr 2012 22:50 |
Last Modified: | 09 Nov 2022 19:19 |
Thesis Files
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