assignData(const Vertex &rhs) | Vertex | [inline] |
check | Vertex | |
cone_angle | Vertex | |
constrained | Vertex | |
edge | Vertex | |
getValence() | Vertex | [inline] |
ID | Vertex | |
isBoundary() | Vertex | [inline] |
iterator() | Vertex | [inline] |
iterator(Edge *eFrom) | Vertex | [inline] |
max_cone_angle | Vertex | |
min_cone_angle | Vertex | |
operator=(const Vertex &rhs) | Vertex | [inline, private] |
p | Vertex | |
patchID | Vertex | |
uv | Vertex | |
Vertex(const Vector3 &_pos=Vector3(0, 0, 0)) | Vertex | [inline] |